Raju Sivanantham

Game Designer | Programmer

About Me

Hi there! Welcome to my portfolio I am Raju, a game designer born and raised in Toronto, Canada.
I am currently studying at York University's Lassonde School of Engineering, majoring in Digital Media
Game Arts for my bachelor's degree.

Growing up, I always had an immense passion for playing video games.
It was one of the few ways I was able to spend time bonding with my brothers and parents or if I just wanted to release stress.
If I got stuck on Mario I would hand the DS to my Mom, or if it was playing Call of Duty with my siblings and losing miserably,
Games was always able to put a smile on our faces, Now being able to pursue making the thing I love most, I love
to be able to bring the same enjoyment to others the same way it did for me!

If you have any questions please feel free to contact me :)

Game Projects

Ash

Ash Unreal Engine 5 | Blueprints | Maya

Glide. Explore. Discover.
Play as the last Dawnbringer, the final guardian of light. Guided by spectral ancestors, uncover the light's secrets, drive back shadows, and unlock powers as your bond deepens.

BloodStained-Moon

BloodStained-Moon Unity | C#

In a future where betrayal meets cybernetics, a ninja resurrected from death by cutting-edge tech. With a body enhanced for vengeance, he hunts his brother through a world where humanity and machines collide, seeking justice in the shadows.

Critical 404

Critical 404 main cover art Unity | C#

A fighting game, akin to games like Street Fighter, where the main gameplay involves two characters fighting against each other to see who reigns supreme.

EpidemicX

Unity | C#

Step into the shoes of a brilliant scientist in EpidemicX, a gripping 2D parallax game. Your mission: collect the antidote, save the world, and battle relentless mutated creatures. Are you up for the challenge?

Other Projects

Portfolio Website

HTML | CSS | Javascript

Welcome to my portfolio website, your gateway to a world of creativity and innovation. Explore my work and discover how I bring ideas to life through design, development, and a passion for excellence.

Goku 3D Model

Goku 3D model Maya

Using Maya, I fully sculpted and modeled one of my favourite characters growing up Goku. To view more of the building process click on the button